Kevin Wolmarans
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AS-Koeberg
11.6Mb

Unreal Tournament 2004 Required to play
Design Document, UT 2004 Level
AS-Koeberg

Background Story:
Koeberg is a nuclear powered reactor just north of Cape Town , South Africa . This facility has on many occasions been protested and defaced by Greenpeace. Greenpeace on many occasions will ”attack” this reactor and protest for its shutdown, Today is the day for one of those attacks.

Lights:
The primary lighting for this location will be natural sunlight at 16:00hrs. Secondary lighting will be large flood lights and interior florescent lighting allowing for the player to navigate the interior of the facility. Tertiary lighting will comprise ambient lighting from reactor status lights, facility status lights and yellow emergency evacuation lighting.

Sounds:
Exterior ambient sounds will be those of a costal nature, these sounds will include wave action, sea and bird calls and sounds. Interior sounds will take the form of electric buzzing near the generators, an ominous hum near the reactor core.

Interactivity:
Players will be able to interact with various switches and levers in order to complete objectives. Certain structures will need to be destroyed by the invading force in order to gain further entry to the facility. Defending players will have a variety of weapon turrets and a severely limited number of vehicles with witch to thwart the invading force. The invading force will have access to alternate vehicles allowing them to proceed from the main gates to the blast doors.

Spawn Points:
The defending forces will spawn from three defensive locations. The first being at the blast doors, the second overlooking the generator room and the third in the decontamination room adjacent to the reactor core. The invading forces will spawn initially from two separate locations, the fist being the main gate and the second being their landing craft at the supply dock. The invading forces will then spawn just beyond the main gate in the process observation room and finally in the security substation on the level above the reactor control room.

Objectives:

Defense:
1. Defend the Blast Door. (Outer door and inner door.)
2. Stop the invaders from disabling the generators. (3 Generators on 2nd level gantry)
3. Stop the invaders from shutting down the reactor coolant. (Valve outside of main reactor dome)
4. Stop the invaders from exposing the core. (Switch in Control Room)
5. Defend the reactor core.

Invaders:
1. Destroy the blast doors.(Outer door and inner door. Doors take damage from weapons)
2. Disable the generators. (3 Generators, A player must hold this position for a period of time.)
3. Shut down the reactor coolant. (Valve outside of main reactor dome, A player must hold this position for a period of time.)
4. Gain access to the core.
5. Disable the reactor core.(Apply a large amount of damage to the core while fighting in a confined space)